FDNY ENGINE 69/LADDER 28/BATTALION 16 I created this fire station with the maximum resemblance to a real building. To create, I went through hundreds of photos and videos.
Unit scale. cm/cm Scale 1 to 1.
Texture resolution.
Maps.
3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity. Emissive.
Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures)
I also exported textures from Substance painter for Unreal Engine. All doors open. PBR textures so you can easily tweak them for any render or engine.
*Files and archives. *
All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 131 151. OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive. But since I don't know how to work in Cinema 4d, I didn't add the file.
The fire trucks shown in the renders are not included.