The Photorealistic 3D model of Villa House compound wall 02 is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features: -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high-quality render results. -Mid Poly and optimized for use for games, films, commercials, etc., -All objects have fully unwrapped UVs and UVs are Overlapped. -No extra plugins are needed for this model. -Units: meters. -PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows
Materials The Model has single material named Compound_Mat. It has its own set of texture maps. All the glass parts are textured with separate glass mat, so there will not be any issue in transparency while using the model in realtime renderers and game engines.
Texture Maps and Resolutions All Metallic and Specular Maps
(Supports for 3D Softwares and Renderers)
Basecolor (4K)(2K)(1K)Diffuse (4K)(2K)(1K)AO (4K)(2K)(1K)Roughness (4K)(2K)(1K)Glossiness (4K)(2K)(1K)Metallic (4K)(2K)(1K)Specular (4K)(2K)(1K)NormalDirectX (4K)(2K)(1K)NormalOpenGl (4K)(2K)(1K)Opacity (4K)(2K)(1K)Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
AlbedoTransparent (4K) (2K) (1K)MetallicSmoothness (4K) (2K) (1K)SpecularSmoothness (4K) (2K) (1K)Normal (4K) (2K) (1K)Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
Basemap (4K) (2K) (1K)MaskMap (4K) (2K) (1K)Specular (4K) (2K) (1K)Normal (4K) (2K) (1K)UE4 Packed
Basecolor (4K) (2K) (1K)Normal (4K) (2K) (1K)OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCount Without Subdivision Vertices - 15018 Faces - 13546
The units used in this project is, Unit System : Metric Length : Meters Rotation : Degrees
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