Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely. Ideal for realistic games as well as fantasy. Inspired by Sazava monastery.
Technical DetailsFeatures:
91 modular meshes collection of multi-functional shaders 2 example blueprints to show how to assemble the towersvolume fogTexture Sizes:
1 6000 x 3000 (Sky) 97 4096 x 4096 14 2048 x 20481 1024 x 20487 1024 x 10241 720 x 7203 512 x 512Collision: Yes, generated
Vertex Count: 12 to 27,508
LODs: Yes (generated)
Number of Meshes: 91
Number of Materials and Material Instances: 75
Number of Textures: 124
Supported Development Platforms: Desktop, Console, VR
Supported Target Build Platforms: Desktop, Console, VR
Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.