Contents of ZIP file: Basic texture - 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustmentLOD1 - FBX file, 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustmentLOD2 - FBX file, 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustmentLOD3 - FBX file, 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustmentLOD4 - billboard FBX file, 3x 1k diffuse texture
INSTRUCTIONS: combined AO/Roughness/Metallic - Red channel is going to Ambient Occlussion, Green Channel to Roughness, Blue Channel to MetallicBrightness, Roughness and Metallic can be adjusted with multiply nodeNormal map with inverted Green channel is used for OpenGL, other normal map is mainly used for Directx in gaming engines