Contents of ZIP file: Basic texture - 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustment LOD1 - FBX file, 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustment LOD2 - FBX file, 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustment LOD3 - FBX file, 3x 2k diffuse texture, 1x 2k combined AO/Roughness/Metallic texture, 1x 2k normal map, 1x 2k normal map with inverted Green Channel (OpenGL), 1x 2k optional roughness for better adjustment LOD4 - billboard FBX file, 3x 1k diffuse texture
INSTRUCTIONS: combined AO/Roughness/Metallic - Red channel is going to Ambient Occlussion, Green Channel to Roughness, Blue Channel to Metallic Brightness, Roughness and Metallic can be adjusted with multiply node Normal map with inverted Green channel is used for OpenGL, other normal map is mainly used for Directx in gaming engines