In this task, you have a building that you can use for games and renderings of outer space. These objects have 4K textures in PNG format In UV, the UDIMS technique is used to improve the quality of the textures The objects were taken to Zbrush and sculpted on them, and then in the Substance Painter software, high poly was baked on low poly so that they have better visual quality. And finally, renderings have been done in Blender software with Render Cycles engine I hope you enjoy it and find it useful Meanwhile, I am building a city kitbash, and this model is one of the objects I am considering. If you need a model that can have a place in this kitbash, I will be happy to create that model for you, so send me a message and tell me what you need, thank you.