very high detailed 3d model of a gondola under a typical venetian bridge.
> Original model created in Blender 2.70.
> Preview images rendered in Cycles render engine.
> UV unwrapped.
1 diffuse map 1632X1632
2 diffuse maps 2048X2048
1 diffuse map 2144X2144
2 diffuse maps 1944X744
1 diffuse map 1024X1024
2 diffuse maps 1876X1876
2 bump maps 2048X2048
1 bump map 2144X2144
1 bump map 1024X1024
2 bump maps 1876X1876
> Shader setup included in .blend file only.
> Detailed enough for close up renders.
> All objects centered in the origin.
> All objects and materials have significative names.
> 3ds and DXF file are tiangulated because of the conversion.
> real world scale (meters)
> HDRI map not included
> water shader uses a procedural texture, you can see it only in blender file
You could have to relink the textures to the objects, but it should be easy because textures have the same name of the material they refer to.