The 3D model was created based on real life images with implementation. This model is perfect for both Games and CG.
Model formats:
OBJ FBX Update: Added Metalness, Ambient Occlusion and Roughness as Seperate Maps for those who don't know the RMA workflow (Additional Textures). Texture Files: (Same file different resolutions)
2048 Diffuse Map Texture, 2048 Normal Map Textures -*2048 Roughness Map Textures -*2048 Ambient Occlusion Map Textures -*2048 Metalness Map Textures 2048 RMA Map Textures RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion. Either that or you can use the other files I've provided.
Renders are made with Marmoset Toolbag Viewer.