I used only V-Ray' s own layers and efects on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
Maya scene has model groups
I use my own V-Ray displacement settings in Hypershade so if you use height maps in other sofwares just make some tweaks and they will works fine.
There is a sample ground model in scene for render concept.
I made modular models, so if you want to build a big and large scaffolding just duplicate and have fun:)
Clean Maya Outliner and History
Substance Painter project file is in seperate rar file
Models have uv maps of their own.
Uv maps are unwrapped and non-overlapping