Lowpoly medieval/fantasy Inn ( the famous Blue Rabbit). It has 8183 vertices, 5700 faces and 11296 triangles. Inside behind doors was not modelled to be entered. (If You need it with inside modelled - please contact me) Native format is Blender. Scale in native app - approx 24x26x10 m (78x85x32.8 feet). Origin is at world center and at bottom center of the building - around the middle of the courtyard. Beauty renders are with Blender internal (lighting setup not included), other previews are within app (Blender) views. Last preview is a sample screenshot from Unreal Engine. UE Mannequin and scene are for scale and not included. Horse model and human model are for scale and are not included. For convenience I bundled a separate, second version of the inn without the hay, horse feeders and fences. It's way lighter (3224 faces, 5095 verts) and you can populate the space how you'd like. Last two previews before the UE4 one shows the space without the props. In Blender positioned on different layers, other formats - exported and archived in separate files.
Textures include: 2048x2048 JPG format - tiled Dark weathered wood, tiled Planks, 5 doors variations over 3 textures, tiled Arch , cast iron,roof slates, plaster, stone, straw. One window, 4 possible signs and thatch. Diffuse and Normal maps are used in native file (Blender) and previews. Specularity,Height, Smoothness and AO maps are included for convenience in the texture pack, but not used. Blender file has same textures as preview packed.
Textures in formats other than .blend may have to be reassigned. If you require other file format for the textures, please contact me.