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**Originally created with blender 3.3.2 and rendering in eevee.
**Added to 3Ds Max and rendered in Arnold.
**Added to Unity3D with all materials and textures .
**All objects transform is default : location_rotation_scale.
**All textures and materials are included and mapped in every format.
**City is separate to 3 objects and 3 textures(8192x8192) , each object have one material and one texture, without eny repetition in geometry and clean Uvs.
**This city created by using photogrammetry method from google earth.
**Geomerty (no subdivision ):
**Watch the preview carefully before buy this product..
**Enjoy.