||DESCRIPTION||
Here is a Korean street scene grouping 8 buildings. 8 sold individually. It was created with the idea of associating it with Korean Scene Part1 ( https://www.cgtrader.com/3d-models/exterior/cityscape/korean-scene-part1 ) and Korean Scene Part2 ( https://www.cgtrader.com/3d-models/exterior/cityscape/korean-scene-part2 ).
Buildings in the scene are :
Geumgogan-ro House https://www.cgtrader.com/3d-models/exterior/house/geumgogan-ro-house Geumsong-ro House https://www.cgtrader.com/3d-models/exterior/house/geumsong-ro-house Pojangmacha (Simplified Version - exterior only) https://www.cgtrader.com/3d-models/exterior/street-exterior/pojangmacha Mangwon-ro Stores https://www.cgtrader.com/3d-models/exterior/street-exterior/mangwon-ro-stores Korean Townhouse https://www.cgtrader.com/3d-models/exterior/house/korean-townhouse Daegu Store https://www.cgtrader.com/3d-models/exterior/street-exterior/daegu-store Wang Jjanggu Restaurant https://www.cgtrader.com/3d-models/exterior/street-exterior/wang-jjanggu-restaurant The original file is under Vray, but a Mental Ray version with Standard 3dsmax materials is available and also an FBX and OBJ version.
||USAGE||
This model was designed for use as renders, games, AR/VR, . This model used textures on PNG file. Map : Diffuse/BaseColor, Specular/Metallic, Glossiness/Roughness, Opacity, Normal.
|| SPECS ||
This model contains 198 separate objects. This model contains 580961 vertices and 419368 polygones.This model contain 415414 quads and 3954 tris (0.942847%). This model contains VrayMat :94 for Materials. The lights used are : Sun001 (VRaySun), VRayLight001 (VRayLight), . The renderer used is V_Ray_Next__update_1_2.
|| PRESENTATION IMAGES ||
All preview images are rendered with V_Ray_Next__update_1_2. No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights are included in the file. If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
|| TEXTURES ||
All materials used (excepted some of small details) _Diffuse or BaseColor _Specular and/or Metallic _Glossiness or Roughness _Opacity (some of them) _Normal Bump
All textures are on PNG file : 1024x1024 : (x116) 512x512 : (x29) 128x128 : (x4) 2048x2048 : (x153) 4096x4096 : (x44) 800x800 : (x13) 8000x8000 : (x5) 1280x1280 : (x5) 8196x8196 : (x4) 8096x8096 : (x6) 2114x2114 : (x7) 1346x141 : (x2) 3000x3000 : (x3)
|| GENERAL ||
Model is built to real-world scale. the Scale and Units used: 1.0 centimeters. dimensions (all geometry) are X : 8087.84 centimeters, Y : 2823.24 centimeters, Z : 1290.05 centimeters.