in accordance with original Egypt references, all models modeled in maya and zbrush, textured in substance. all obj and substance files included, you can make changes. all models are game ready low poly and high detail inclueded because i made high detail model in zbursh and baked. (also zbrush files included) you can use in close-shot on movie or somethink.Terrain modeled in worldcreator. and model accordance with original egypt map.
-Clean and optimized topology is used for maximum polygon efficiency.
-No extra plugins are needed for this scene
Real world scale (cm)
High quality and clean topology
All geometry is subdivision ready
UV's included for all objects
User friendly naming convention and hierarchy
Very high resolution and level of detail
I am a professional 3d artist with experience film industry, environment modeling, game modeling,
interior and exterior visualizations, furniture visualizations etc.
My models are guaranteed of quality and realism.
I want to offer the most professional products to my customers.
Thank you for visiting and viewing my products.
If you have any questions, you can contact us through support. Just send a support ticket! i can send you some different models for this project.
unreal properties is
Collision: (Yes -- automatically generated and per-poly
Vertex Count: 4.912.678
LODs:NO
Number of Meshes: 65
Number of Materials and Material Instances: 1
Number of Textures: well-nigh 130