Game Ready with PBR (Metalness)
The first photos are rendered in Unreal Engine, The last ones, in 3ds max using Arnold
-----For 3D Formats (FBX, OBJ, Max) ------
The 3Ds Max scene closely resembles the one in the Unreal Engine, although it is not an exact match. The decals (graffiti/dirt) are not included in the 3D formats.
If you have clipping artifacts in the viewport, you can increase the min clipping value to solve this problem:
https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html
----- For Unreal Formats ----- This pack has everything you need to create a large realistic downtown area of a city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you'll save hundreds of hours of work. You can customize almost all of the materials very easily. Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.
The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.
Documentation of the project: https://polysphere-studio.gitbook.io/unreal-5.1+-downtown-city-packs/
Technical Details