Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
PBR 3D model of a typical eyeball webcam from the 90s, suitable for renders and games.
Characteristics:
Good for close views.
Textures are 4K and PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Support and camera ball are separated objects.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and material are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
Blender 3.3.1.
MilkShape 1.8.4.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.
Fbx with simple texture - With color and height (bump) textures only, to allow better visualization on fbx viewers (embedding other textures would not be portable across applications).
Geometry:
Model consists of 2 objects: Webcam and Support.
Sealed geometry (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 2494 (2494 quads) and 2506 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) supports triangles only.
Materials and textures:
One material: MatWebcam.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender, Marmoset and MilkShape formats use relative texture paths.
PBR textures set: base color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Unreal format uses 3 PBR textures: color (no alpha channel), directx normal map and ORM.
Blender format uses 5 PBR textures: color (no alpha channel), height, ambient occlusion, metalness and roughness.
Marmoset format uses 3 PBR textures: color (no alpha channel), opengl normal map and ORM.
MilkShape format uses the color PBR texture only.
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
The textured extra fbx format embeds color and height (bump) textures, only, as embedding other textures would not be portable across applications.
Preview images:
Preview images are actual renders on respective software.
Preview Blender images are rendered with Cycles.
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
HDRI used in Marmoset previews is part of Marmoset software.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions: 4.8 cm (width) x 4.7 cm (height) x 4 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
Unreal format includes 3 meshes: camera (pivot at center), support (pivot at bottom center) and both combined (pivot at bottom center).
The base color texture for MilkShape and textured FBX formats is slightly modified to depict the concentric rings around the lens, as MilkShape does not use height texture and some FBX viewers ignore the height information too.