This is a Vintage Camera I modeled for production use or personal use if you are working on a personal project.It was originally modeled in Maya and exported as OBJ into substance painter for texturing.
I couldn't upload the subtance version because of its size but I textured it and managed to export all textures into a folder called TEXTURES
When it comes to the metallic parts of the model, when texturing it in a particular renderer of your choice, you have to apply color correction nodeto adjust the reflectivity of the metallic maps to suit the look you are going for.
Because for some reason in Subtance Painter it looks fine but when I tried to renderin Vray inside of 3ds Max, it looks less reflective so just keep that in mind.
The Base colors of the metallic maps can be plugged inside of the reflection maps depending on the type of renderer you are using. I used Vray 5 update 1.4 (Vray 5.10.04)
Now the list of formats are :
The number of polygons: 147106The number of vertex: 144948Number of objects: 165
My final render was done in 3ds Max 2021 with Vray 5.10.04 renderer
If for whatever reason you encounter a problem with the model or any of the maps please contact me and I will scheduled a call to walk you through it.I care for my customers who want to beat the deadline. Stay safe. Stop the War.