ahsinmir786
Cool!!!
-Only Quads Polygon(No Six Poles or More).-Full Control polygons count.-Correct Scale.-Properly connected points.-Real Quad Boolean.-All Elements Done Like in Real World.-Surface on Nodes(No special Plugins needed).-No Fake Flat Elements(All done in 3D).-Correctly completed geometric grid.-Textures in 4K.
-Units used: Centimeters.-Pivot Point on 0,0,0 location.UV Unwrap.
Textures:
-Camera IR Color (4096x4096)-Camera IR Reflection (4096x4096)-Camera IR Roughness (4096x4096)-Camera IR Specularity (4096x4096)
Formats:
Blender 3D (Eevee and Cycles Ready)
-LWO+LWSSetup:Lights+Camera+Texture Enviroments+HQ Settings.
-OBJ+MTL
-FBX(Setup:Lights+Camera+Texture Enviroments)
-DAE