ahsinmir786
Cool!!!
-Only Quads Polygon(No Six Poles or More). -Full Control polygons count. -Correct Scale. -Properly connected points. -Real Quad Boolean. -All Elements Done Like in Real World. -Surface on Nodes(No special Plugins needed). -No Fake Flat Elements(All done in 3D). -Correctly completed geometric grid. -Textures in 4K.
-Units used: Centimeters. -Pivot Point on 0,0,0 location. UV Unwrap.
Textures:
-Camera IR Color (4096x4096) -Camera IR Reflection (4096x4096) -Camera IR Roughness (4096x4096) -Camera IR Specularity (4096x4096)
Formats:
Blender 3D (Eevee and Cycles Ready)
-LWO+LWS Setup:Lights+Camera+Texture Enviroments+HQ Settings.
-OBJ+MTL
-FBX(Setup:Lights+Camera+Texture Enviroments)
-DAE