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dex147
Great stuff, just the combo I needed. I'm going to modify and print. Many thanks.
BodyCam and Radio modeled for game use (usually equipped on vests), for such reason I saved some UV space and detailing in the back part (so more could be focused on the 'visible areas', front and sides).
1024x1024 PBR (metal/roughness) textures for each object (radio and bodycam) organized in [Base Color, Roughness, Normal, Metallic, Height and Emissive] maps.Models are in .fbx.
Textures and models can be sent in other formats upon request.