Game ready Soviet phone for PBR game engines/renderers. Modeled in 3ds Max 2021.
This product is intended for game/real time/background use. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene is included.
The receiver and cord are separate objects in case you wish to move them independently of the rest of the phone. However note that the cord is not rigged or animated, that is something you'll have to do yourself.
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Model ready for the door to be animated. The door's pivot point is located at the hinges.
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I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.