Samsung Galaxy S5 Smartphone
Original Object created with Blender3D 2.69
The Blendfile is the original with textures, uv-map,
material nodes and render settings.
Seperate objects on the Samrtphone - Cover, camera, buttons, glasses ...
All Images rendered with Blender Cycles GPU Engine.
The Images rendered with the Subdivisions Surface Level 3.
Data:
blend - Blender 3D (original) Subdiv 3
Textures - yes + separate in directory
Material - yes
uv-mapping - yes
Verts - 4639
Faces - 3940
obj - Maja 3D (Blender obj export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
fbx - Autodesk (Blender FBX export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
3ds - Max 3D (Blender 3ds export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
lwo - Lightwave 3D (Wings 3D convert)
Textures - separate in directory
Material - ?
uv-mapping - no
dxf - Autodesk 3D (Blender 3ds export modul)
Textures - separate in directory
Material - ?
uv-mapping - no