Samsung Galaxy S3 Smartphone
Original Object created with Blender3D 2.66The Blendfile is the original with textures,cameras uv-map, material nodes and render settings.Seperate objects on the Samrtphone - Cover, camera, buttons, glasses ...Created with 1:1 metric - 7,1cm x 13,7cmAll Images rendered with Blender Cycles GPU Engine. The Images rendered with the Subdivisions Surface Level 2.
Data:
blend - Blender 3D (original) Subdiv 2 Textures - yes Material - yes uv-mapping - yes Verts - 294.000 Faces - 287.000
obj - Maja 3D (Blender obj export modul) Textures - separate in directory Material - ? uv-mapping - no Verts - ca. 20.500 (no sub-div level) Faces - ca. 18.500 (no sub-div level)
fbx - Autodesk (Blender FBX export modul) Textures - separate in directory Material - ? uv-mapping - no Verts - ca. 20.500 (no sub-div level) Faces - ca. 18.500 (no sub-div level)
3ds - Max 3D (Blender 3ds export modul) Textures - separate in directory Material - ? uv-mapping - no Verts - ca. 20.500 (no sub-div level) Faces - ca. 37.300 (no sub-div level)
lwo - Lightwave 3D (Wings 3D convert) Textures - separate in directory Material - ? uv-mapping - no Verts - ca. 20.500 (no sub-div level) Faces - ca. 18.900 (no sub-div level)