Retro Telephone

Retro Telephone Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

I kept seeing this kind of retro telephone in crime TV series and i thought i should make one for you guys...

What you`ll get:

Game-Ready FBX and OBJ files ready to be imported in any game engine

Polycount: 4088 polys (3152 the cable)

4K PBR Textures: Color, Normal, Metallic, Roughness

Addition:

4K Baked Maps from High Poly: MatID, Normal, Curvature, Occlusion if you want to re-texture it yourself in Quixel or Substance

The mesh shading is controled at vertex level, make sure you import them in your game engine with Import Tangents and Binormals option or similar. Normal maps are in OpenGL format, depending on the game engine invert the Green Channel

Cheers!

jd94
jd942021-02-27 01:07:25 UTC
awesome work!
CHUDAKOVTRIS
CHUDAKOVTRIS2020-06-06 01:18:12 UTC
Cool
Item rating
0 0
Retro Telephone
$15.00
 
Royalty Free License 
Retro Telephone
$15.00
 
Royalty Free License 
Response 55% in 48.0h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
Shaders
Post Production
3D Scanning
PBR modeling
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3D Model formats

Format limitations
  • Autodesk FBX (.fbx)539 KB
  • OBJ (.obj, .mtl)571 KB

3D Model details

  • Publish date2019-09-05
  • Model ID#2084867
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 4,088
  • Vertices 4,079
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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