jd94
awesome work!
I kept seeing this kind of retro telephone in crime TV series and i thought i should make one for you guys...
What you`ll get:
Game-Ready FBX and OBJ files ready to be imported in any game engine
Polycount: 4088 polys (3152 the cable)
4K PBR Textures: Color, Normal, Metallic, Roughness
Addition:
4K Baked Maps from High Poly: MatID, Normal, Curvature, Occlusion if you want to re-texture it yourself in Quixel or Substance
The mesh shading is controled at vertex level, make sure you import them in your game engine with Import Tangents and Binormals option or similar. Normal maps are in OpenGL format, depending on the game engine invert the Green Channel
Cheers!