Description: Old Dial phone used in the 30's
Model: Modeled in Maya 2018 and Zbrush 2019.
Lowpoly model of 10197 tris available for gaming engine and AR- VR purposes, Real world scale (1 unit = 1cm) 1 level of detail 1 Texture sets with completely unfolded and unwrapped UVs.
Textures: PBR textures painted with Substance Painter:
Unreal 4 (Metalness) packed ORM 8k, 4k and 2k textures PNG 8Bit { 3 maps: Base Color - Normal Map - Occlusion Roughness Metalness }
Real-world packed 8k, 4k and 2k PNG 8Bit {3 maps: Albedo - Normal Map - Metallic Smoothness }
glTf formats 2k and 1k
The different Textures are separated in the folder structure inside the texture .rar
The glTf files are all contained by themselves
How to use OcclusionRoughnessMetallic texture file: Simply Connect: Red Channel to Occlusion, Green Channel to Roughness and Blue Channel to Metallic When Imported inside Unreal, remember to remove the sRGB tick, because Roughness, Metallic and Ambient Occlusion are linear maps and should be threated as such.
Transparency: Glass transparency is contained inside BaseColor Alpha Channel
Why ORM: Packed files reduces memory space used.