HD model of HTC Windows Phone 8S. It contains all colors. The model is very accurate. I tuned up a scene for this result quite a long time so hope you will like it,
Available in the following file formats:
- 3ds Max with mental ray materials (.max)
- 3ds Max with V-Ray materials (.max)
- 3ds Max with Scanline materials (.max)
- 3D Studio (.3ds)
- FBX (.fbx)
- OBJ (.obj) optimized for:
- Blender
- Cinema 4D
- LightWave
- Maya
- Rhino
- Softimage XSI
- ZBrush
- 3D Model detailed polygonal model.
- Model centered at origin.
- The materials are available in the Max file format with V-Ray, mental ray and Standard (Scanline) materials. All other file formats are mesh only and will require material reapplication.
- High quality textures, perfect for extreme close-ups and high resolution renders.
- The preview images were rendered on 3ds Max 2011 with Vray 2.0.
- Native format is 3DS Max 9.
- You can easily change all the parts of the object, the stacks are not collapse.
- You can make the Poly count higher by the Meshsmooth level.
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Production Ready
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- Note:. Studio setup is Not included.
- Includes V-Ray materials and textures only in 3ds Max format.
- NOTE: V-Ray is required for the V-Ray 3ds Max scene.
- A file without V-Ray shader is included with standard materials.
- The .3ds and .obj formats are geometry with texture mapping coords. No materials attached.
- Textures format JPEG.
- Model created in 3ds Max 9, Saved as Default Scanline,2009,2010,2011,2012,2013,2014,Maya 10,12, Lightwave 9.3,Rhino 4.0And C4D R12 as well.For thumbnails used V-Ray 2.0 renderer
- original file format 3DS Max 9
- big size textures included.
- One *.max file included Standart materials and Vray-materials.
- hi-poly model with meshsmooth modifier.
- In formats c4d, 3ds, Maya, obj, fbx, VRML,MenTal Ray - model exported to standard materials (textures), not contain Vray shaders.In these formats, shaders need to be edited for the new studio for the final rendering.
- All the materials are named.
- Geometry Only Polygonal.
- Model is mainly based on edge-loop mesh topology.
- This 3d model objects and materials have the correct names and striped the texture paths.