The earphone model was modeled in fusion 360, retopology was done in zbrush, and the material rendering was finally completed in blender. The retopologized model is a medium model. In blender, the model is chamfered and subdivided, and the modifier data is retained. you can close it.The blender file contains light materials and textures. Because of subdivision chamfering and multiple model copies, the entire blender file The poly count is 2530304 Tri. The actual poly count of a single earphone before chamfering and subdivision is 190104. The UV of the earphone has been pre-unwrapped, but no custom texture is used. In the end, only 4-square tilling textures is used. The textures are made roughly in Substance Designer(version 11.2.2), the output Pixels size is 512, and the source file is included in the TEX compressed package. See screenshot for details.The earphone model output has Obj and Fbx common format files, output from blender, chamfered but not subdivided files.The Chinese Year of the Rabbit red special edition pattern is attached with decals, and the decals are included in the compressed package.
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