High Detailed Apple Electronics Collection 2017 3d model with TurboSmooth modifier. The main format is 3ds Max 2010, also available in many formats.
Formats:
3ds Max 2010 and all higher versions.
The main format is 3ds Max 2010. 3ds Max 2010 V-Ray and Standard material scene are included into individual archive. All textures, Materials and HDRI map are included.
.c4d and .fbx formats contains medium high-poly. .3ds and obj format comes from low poly. Except HDRI all textures included separately for all formats into each zipped folder. Other formats may vary slightly depending on your software.
Poly Count : 3ds Max version*iPhone 8: With TurboSmooth OFF = 22,255 With TurboSmooth ON = 88,700 (Iterations=1)
*iPhone 8 Plus: With TurboSmooth OFF = 23,876 With TurboSmooth ON = 95,153 (Iterations=1)
*iPhone X: With TurboSmooth OFF = 20,715 With TurboSmooth ON = 82,549 (Iterations=1)
*iPad 9.7: With TurboSmooth OFF = 17,856 With TurboSmooth ON = 71,066 (Iterations=1)
*iPad Pro 10.5: With TurboSmooth OFF = 23,638 With TurboSmooth ON = 93,969 (Iterations=1)
*iPad Pro 12.9: With TurboSmooth OFF = 24,047 With TurboSmooth ON = 95,603 (Iterations=1)
*Pencil: With TurboSmooth OFF = 606 With TurboSmooth ON = 2,406 (Iterations=1)
Geometry: 3ds Max versionClean, polygonal, edge-loop, quads/tris based and smoothable (Subdivision ready) poly geometry.
Poles = 0 NGons = 0 = 0% Overlapping Faces = 0 Overlapping Vertices = 0
Poly Count: Cinema4D version*iPhone 8 Polygons = 88,700 Vertices = 98,101
*iPhone 8 Plus: Polygons = 95,153 Vertices = 105,721
*iPhone X: Polygons = 82,549 Vertices = 90,670
*iPad 9.7: Polygons = 71,066 Vertices = 79,323
*iPad Pro 10.5: Polygons = 93,969 Vertices = 105,504
*iPad Pro 12.9: Polygons = 95,603 Vertices = 107,627
*Pencil: Polygons = 2,406 Vertices = 2,408
Made up of only quads.
Final images rendered with V-Ray Adv 2.10.01. No Photoshop or compositing used, Product is ready to render out-of-the-box. V-Ray Light and camera are included in the file.
Model built to real-world scale (mm). Model is placed to 0,0,0 scene coordinates. Objects are in a layer and grouped for easy selection Every part of the model is named properly and is in a group for easy selection. Texture and material names correspond to model name. The model is efficiently UV unwrapped. Non-overlapping UV's are applied where it is necessary.
Texture resolution: Maximum: 2,048 X 2,048 Minimum: 761 X 1,345
Texture format: JPEG (.jpg)
3ds Max 2010 and all higher versions.