Three wall clocks and a battery mesh with hand painted textures. At the first clock you have three different textures to choose from. Clock and clock pointer are single meshes. The models have been perfected for the Unreal engine 4.
Textures:
All color maps are handpainted and the normal maps are made of highpoly mesh.
PBR Textures BaseColor/Normal/Roughness
All textures have the size 512x512, 1024x1024
3D Objects:
10 Meshes + LODs
The most objects have one or two LOD stages
Custom UCX Colision for the Unreal engine