A photocopier from the 1960/70s. This asset is game ready, uses as few polygons and vertices where possible, omitting polygons when not seen.
Model has been built to real world scale.
Unity: Exported as a Unity Package, with URP. This can easily be converted to HDRP with Unity via Edit > Render Pipeline > HD Render Pipeline > Upgrade Project Materials. An animation controller with parameters has already been setup for your convenience, along with the Animation clips. Generate Lightmaps UV’s is on and 1 Unity unit = 1 metre.
Other game engines / applications: The FBX files and textures can easily be used with the Unreal Engine or 3D applications which support FBX. The models use few materials and textures and should be easy to create your own materials and assign the textures. In addition, the animation frames are also simple to use.