Originally created with Blender 2.91 using the Eevee renderer.
SKIN
Realistic skin. Textures format in JPEG. All textures are 4096px² GEOMETRY
Only quads and tris no N-Gons. High definition but simple geometry. Subdivision control (modifier x2). No visible UV stretching or obvious seams. Model is built to real world scale. Units used: (m) model is 180 m tall. All mesh objects are editable poly with modifier stack intact. RIG
Full body rigged. Additional bones for anatomical distortions. Full facial rig controls. SCENE
Reading of materials in external folder. FBX DAE and OBJ files exported from the BLEND file. All preview images are rendered with Eevee. Product is ready to render as previews. The model loads without errors and ready to render. Model (body) positioned at the origin [000]. Scene objects are organized by layers/Groups. No third-party renderer or plug-ins needed. All objects individually named and in appropriate layers. All files and functions are named descriptively and work to the expected standard.