Solis Inverter 3d Model
--PRESENTATION VISUALS
Studio preview images were made with 3d max Vray.
---Features:
UVW Mapping of the object was created with RizomUV Lab.
All objects are completely unwrapped without overlapping
Model is fully textured in each Format
The model's resolutions are optimized for polygon efficiency. (In 3ds Max, the Mesh-smooth function can be used to increase mesh resolution if necessary.
High-quality polygonal model, correctly scaled for an accurate representation of the original object.
No part-name confusion when importing several models into a scene.
No cleaning up is necessary just drop your models into the scene and start rendering.
Units: Centimeter -Fbx and obj exported with textures (tested) -No errors or missing files -Objects are logically named for ease of scene management.
--AVAILABLE FILE FORMATS
1- 3d Max Vray Next 3,2
2- 3d Max Corona 4,1
3- 3d Max Scanline
4- C4d Vray 3,70
5-C4d Corona 4,3
6- C4d Physical
7- Obj
8- Fbx.
--TEXTURES (PBR)
-All textures are created from original photos or drawings.
-PBR textures 4096X4096 pixels each material Contains
-Texture channel groups:
_Diffuse.png
_Reflection.png
_Glossiness.png
_Normal.png
_Ior.png
---SUPPORT
Please let me know if there are any problems.
You will receive my full support if needed. All materials of the Solis Inverter were created with Adobe Substance3D Painter. If you need different texture formats, I will support you. I have listed the formats I can support below.
Amazon Lumberyard
Arnold AiStandard
Arnold UDIM Legacy (AiStandard)
Corona
CryEngine
Data 2
KeyShot
KeyShot
Lens Studio
Maxwell (Metallic Roughnes)
Maxwell (Specular Glossines)
Mesh Meps
Non-PBR Specular Glossiness
PBR Metallic Roughness
PBR Metallic Roughness (folders or PSD group)
PBR Metallic
PBR Specular Glossiness
PBR Specular Glossiness (converted fram Metallic Roughness)
Redshift (rsMateriaI)
Renderman (pxrDisney)
Renderman (pxrSurtace]
Shade 3D
Spark AR Studio
Unity HD Render Pipeline (Metallic Standard)
Unity HD Render Pipeline (Specular)
Unity Universal Render Pipeline (Metallic Standard)
Unity Universal Render Pipeline (Specular)
Unreal Engine 4 (Packed)
Unreal Engine 4 SSS (Packed)
Uray Next (Metallic Roughnes)
Uray Next (Specular Glossines)
Uray Next UDIM Legacy (Metallic Roughness)