
Game Ready, Low poly - PBR
The model was made in Blender.Textured in Substance Painter.Rendered in Marmoset Toolbag.
Folder contains: 1 - fbx. model.1 - fbx. model optimized for use in Unity.1 - obj. model.
Vertices: 252Faces: 217Triangles: 450
Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)
NOTE: I only provide you with Unity and Unreal Engine Textures and Not project examples. You have to Drag in, Textures and file formats into your project yourself. Depending on your project's settings results may be different or even better.
UE4 Textures Setup
Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.
Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]
Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)
Connect RED channel to AO GREEN to Roughness BLUE to Metallic