
USER DATA CONTROLLED SATELLITE ANTENNA
by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19
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DESCRIPTION:
This project contains an antenna model which can controlled by Cinema 4D's user data and xpresso tags. You can change the part positions of the antenna to have a different shapes of it.
Other formats (DAE, OBJ, FBX) have no animations as expected. But you can move or rotate the objects to have nice antenna positions. Just adjust the pivot points on object axis.
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I'm NOT PERFECT:
Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.
I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).
A little nice conversation is able to solve all problems in minutes. I know somehow :))
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FILE FORMATS:
antenna((SOURCE).C4D is the main file for Cinema 4D users. No textures or objects were baked. This needs UVTEST.JPG in the TEX folders. User Data & Xpresso available.
antenna(SP).C4D has baked textures. This format needs TEX folder for materials. User Data & Xpresso available.
antenna(SP).FBX (v7.5) has baked textures same as C4D file. This format needs TEX folder for materials.
antenna(SP).OBJ (with MTL) has baked textures same as C4D file. This format needs TEX folder for materials.
antenna(SP).DAE (v1.5) has baked textures same as C4D file. This format needs TEX folder for materials.
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RAR ARCHIVES:
TEX.RAR has 36 PNG images for PBR textures.
TEX(ALT1).RAR has first alternative 36 PNG images for PBR textures.
TEX(ALT2).RAR has second alternative 36 PNG images for PBR textures.
TEX(ALT3).RAR has third alternative 36 PNG images for PBR textures.
TEX(ALT4).RAR has fourth alternative 36 PNG images for PBR textures.
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TEXTURES:
UVW images are in 2048 pixel sizes. All they are high quality JPG images.
Texture maps were made in Substance Painter. Alternative texture folders are in alternative RAR archives. You can replace the needed TEX folder with the current one.
Please keep mind that you should never delete the RAR archives. They have same the folder names with the same texture names inside them. Just extract them to the place which the original TEX folder exists.
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COUNTS:
35 objects
29,750 polygons
29,677 points
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INFO:
-Follow my tutorials in youtube:
https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw
-Need some photoshop brushes or images? I'm here:
https://shadedancer619.deviantart.com/
Enjoy!
See you...