iquon
Great work :)
PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
Maps included 4096 x 4096 D (Diffuse) N (Normal) AO_R_M (Red Channel - Ambient Occlusion | Green Channel - Roughness | Blue Channel - Metallic)
TGA format
Rendered in Marmoset Toolbag