Microcontroller microchip

Microcontroller microchip 3D model

Verification details of the FBX file
100% passed
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

48 pins microcontroller microchip 3D Model; useful as copy space for a template or a mock-up. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha). Each Object, Material or Texture provided in the package has a unique, meaningful name. Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee compatible), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Layout;
  • other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 14546 vertices, 14448 quad faces (28896 tris). Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3.1). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!
  • Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal);
  • Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
  • Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
  • Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
  • generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too; so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset! IMPORTANT --- Main renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
Item rating
1 0
Microcontroller microchip
$5.00
 
Royalty Free License 
Microcontroller microchip
$5.00
 
Royalty Free License 
Response 80% in 0.8h

3D Model formats

Format limitations
Native
  • Blender 3.1 (.blend)11.1 MBVersion: 3.1Renderer: Cycles
Exchange
  • PDF (.pdf)10.9 MB
  • Textures 27.8 MB
  • OBJ (.obj, .mtl)405 KB
  • Autodesk FBX (.fbx)693 KB

3D Model details

  • Publish date2022-06-16
  • Model ID#3818856
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 28,896
  • Vertices 14,546
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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