Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, allowing for use in production rendering (such as 3ds max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This mechanical phone holder with wireless charging functionality is ideal for modern gaming or architectural visualization, enhancing desk setups in games or simulations. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096*4096 in size. If you liked this model, please leave a like and comment.