Hello everyone ,
Today I made a generator in Blender 3.3.0 , rendered in eeve . It's a low-poly mesh with only around 650k polys and 2 texture's . The deformnes of the mesh and the plastic roughness () in the handels) can be generated using a noise texture and bump map (The .Blend file has the shader set- up) . The textures are in the textures.rar folder .
(: