Model ready to be used in any rendering projects. Originally created in Blender, textured in Substance Painter and rendered in Cycles without postprocessing. Clean quad topology subdivision ready model with non-overlapping UV. 1 PBR material with additional Emissive map (4K maps).
25.12.20 Update: Added OpenGL normal map format. Changed material in .blend file to have OpenGL normal map.
Scene does not contain cameras and lights.
Ask if you want a low-poly game-ready version of it.