Model ready to be used in any rendering projects.Originally created in Blender, textured in Substance Painter and rendered in Cycles without postprocessing.Clean quad topology subdivision ready model with non-overlapping UV.1 PBR material with additional Emissive map (4K maps).
25.12.20 Update:Added OpenGL normal map format.Changed material in .blend file to have OpenGL normal map.
Scene does not contain cameras and lights.
Ask if you want a low-poly game-ready version of it.