Gameboy color 3D asset in 5 colour variants - berry fuchista, grape purple, kiwi green, dandelion yellow and teal - game-ready - highpoly on lowpoly - modeled with Blender 2.81, textured carefully with Substance Painer.
Real dimension, made with attention to details.
Rendered with Eevee (also with different HDRIs). Buttons are single separated objects parented to a Gameboy. 2 materials - screen has a separate material so it is easier to animate. UV mapped for most optimal use of UV space. Metric units.
LODS LOD0: Verts: 665 Tris: 1224 LOD1: Verts: 588 Tris: 1070 LOD2: Verts: 403 Tris: 700 LOD3: Verts: 232 Tris: 372 Collision: Verts: 56 Tris: 108 You can find LODs and collision in separate archives in fbx. and obj. format.
Textures 2x2K Textures in 4 different formats. PBR Metallic Roughness - Unity 5 - Unity HDRP - Unreal Engine 4
Attention Please note that blend., fbx., obj., stl. files contains only clear mesh model without textures. Textures are stored in a separate ZIP archives and have to be manually applied.