The 1998 Game Boy Color and the 1996 Game Boy Pocket developed by Nintendo in a kind of modeling that I like to call ‘low poly detailed’, as it has a great amount of details whilst maintaining a low polygon count.
Triangles: 4.6k.
Quads: 3.6k.
Polygons: 528.
Total triangles: 16.1k.
Vertices: 9.3k.
IMPORTANT: These images (except for the last five) were taken from the same FBX file available on another marketplace through its viewer, all formats are rudimentary exports directly from the native SKP file.