A flashlight modelled in Blender with an accurate light source and rigid body physics set up so that it rolls around when the animation is played.
Of course, this will only work in Blender. The .obj and .fbx versions do not have the physics applied.
All textures are included. The body of the torch has both a smooth metal material and a textured metal weave. The blub cover is set up to be glass in Cycles, but would need some minor tweaks to work in Eevee. The bulb has been set up to look realistic in cycles. The mesh is clean and can be easily tweaked to your liking.
The animation is based on rigid body physics, so just hit bake in the rigid body world settings, then render animation.
Any questions please contact me.