electronic components

electronic components Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Collection of 12 low poly electronic components for educational, visualization and other purposes. Clean topology, no N-gons, 6 models with quads only, 6 mostly with quads and just few triangles. Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included for each model separately and 3dsMax render scene with all of them together. FBX and OBJ are directly exported from Maya. You can buy each of these models separately also.

ceramic capacitor Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 592 quads/ 1184 triangles - quads only Vertices: 598 Textures included in capacitor_ceramic_textures.zip file: -1024×1024 pixels .jpg opacity (transparent) map for label, 3 versions -1024×1024 pixels .jpg diffuse (color) map, 3 versions - not used -1024×1024 pixels .psd working map - if you need to change label, color or make another texture, see thumbs.

electrolytic capacitor Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 598 quads/ 1196 triangles - quads only Vertices: 608 Textures included in capacitor_electrolytic_textures.zip file: -2048×2048 pixels .jpg opacity (transparent) map for labels, 3 versions -2048×2048 pixels .jpg diffuse (color) map, 3 versions - not used -2048×2048 pixels .psd working map

integrated circuit - DIL8 package Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 489 quads/ 932 triangles Vertices: 482 Textures included in chip_DIL8_textures.zip file: -1024×1024 pixels .jpg opacity (transparent) map for label, 2 versions -1024×1024 pixels .jpg diffuse (color) map, 2 versions - not used -1024×1024 pixels .psd working map

integrated circuit - DIL16 package. Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 857 quads/ 1692 triangles Vertices: 878 Textures included in chip_DIL16_textures.zip file: -1024×1024 pixels .jpg opacity (transparent) map for label, 2 versions -1024×1024 pixels .jpg diffuse (color) map, 2 versions - not used -1024×1024 pixels .psd working map

coil Model built and rendered with Maya. Modelling, UV mapping, basic materials and lightning, all done (.mb .max and .fbx format). Polygons: 10425 Vertices: 10456 Two color textures (512×512 .tga and .jpg format) for some parts of the model are included in textures_coil1.zip file.

diode bridge rectifier - Graetz circuit Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 440 quads/ 824 triangles Vertices: 422 Textures included in diode_bridge_textures.zip file: -2048×2048 pixels .jpg opacity (transparent) map for label -2048×2048 pixels .jpg diffuse (color) map - not used -2048×2048 pixels .psd working map

light-emitting diode (LED) Unwrapping done with no overlapping, without textures. Rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials in Maya file. Polygons: 258 quads/ 516 triangles - quads only Vertices: 270

resistors Six low poly resistor models, two tipes in three positions. Fully textured, unwrapping done with overlapping. Polygons: 1644 (150-400 each resistor) - quads only Vertices: 1668 Every model is mapped on single 256×256 pixels texture map. Original working .psd texture with layers for easy editing and 8 .bmp textures with different ohm values are included in textures_resistor.zip file.

2N3055 transistor - TO3 case Unwrapping done with overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn material with Layered Textures node in Maya file. Polygons: 762 quads/ 1456 triangles Vertices: 732 Textures included in 2N3055_textures.zip file: -2048×2048 .tiff & .jpg opacity (transparent) map for label -2048×2048 .tiff & .jpg diffuse (color) map - not used in render scene

BC 107 transistor - TO18 case Unwrapping done with overlapping, rendered with V-ray renderer in 3ds Max (render scene included). Basic blinn material with Layered Textures node in Maya file. Polygons: 406 - quads only Vertices: 414 Textures included in bc107_maps.zip file: -2048×2048 .tiff & .jpg opacity (transparent) map for label -2048×2048 .tiff & .jpg diffuse (color) map - not used in render scene

transistor - TO92 case Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 82 quads/ 164 triangles - quads only Vertices: 90 Textures included in TO92_textures.zip file: -1024×1024 pixels .jpg opacity (transparent) map for label, 2 versions -1024×1024 pixels .jpg diffuse (color) map, 2 versions - not used -1024×1024 pixels .psd working map - if you need to change label or make another texture, see thumbs.

transistor, thyristor or integrated circuit - TO220 case Unwrapping done with no overlapping, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included. Basic blinn materials with Layered Textures node in Maya file. Polygons: 185 quads/ 328 triangles Vertices: 172 Textures included in TO220_textures.zip file: -1024×1024 pixels .jpg opacity (transparent) map for label, 2 versions -1024×1024 pixels .jpg diffuse (color) map, 2 versions - not used -1024×1024 pixels .psd working map - if you need to change label or make another texture, see thumbs.

Item rating
0 0
electronic components
$70.00
 
Royalty Free License 
electronic components
$70.00
 
Royalty Free License 
Response 63% in 15.3h
3D Modeling
Low-poly Modeling
Rendering
UV mapping
Hire me

3D Model formats

Format limitations
  • OBJ (.obj, .mtl) (2 files)1.34 MB
  • Autodesk 3ds Max 2009 (.max)5.55 MBVersion: 2009Renderer: V-Ray 1.5
  • Other 26.4 MB
  • Autodesk Maya 7 (.ma, .mb)1.93 MBVersion: 7Renderer: Default
  • Autodesk FBX (.fbx)1.42 MB
  • Textures .jpg .tga .psd20.8 MB

3D Model details

  • Publish date2014-12-04
  • Model ID#94572
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 500
  • Vertices 500
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
Help
Chat