• Let me present to you high-quality middle-poly 3D model of vacuum cleaner Dyson DC37. This model can be used in various fields 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc... Modeling was made with ortho-photos of real vacuum cleaner that is why all details of design are recreated most authentically.
• The model uses 18 simple colored materials and 6 materials with 4 textures used in various combination and 2 of them is used as mask for sign, logos etc.• The model is Rigged and has Character set with 6 poses. This Rig Setup mainly expects to set any static pose for interior or object visualization, but simple animation you can create too. If you need to create difficult animation with dynamic on hose you can create your own Rig with any NOT_RIGGED_POSES scenes which include no deformed hose mesh, or set Default_hose_Pose in Character Poses.
• To control model with Rig Setup select only control curves. These curves include all necessary channels to control the Character model. Blend Parent attribute needs to detach some model parts for individual positioning like head, container, filter, pipe. Geometry, Control Curves, and Clusters are in relevant Display Layers. If you need to hide the relevant part group of the model (head, pipe, etc.) use the Visibility attribute on Control Curves.
• NOT_RIGGED_POSES scenes not have Rig Setup and include simple models in basic poses for use in other 3D programs. All scenes format except .mb and .ma have no Rigging Setup.
• The model was created in the Maya 2009 3D program.
• The model has correct dimensions in real-world scale in centimeters. All parts grouped and named correctly.
• Also, there is a prepared render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene opens correctly in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL materials are assigned to model. On Timeline was set animation keys for model and Render Camera position relevant Preview Images. If you don’t need these positions don’t forget to delete animation keys from translation and rotation channels.
• To use the model in other 3D programs there are scenes saved in formats .fbx, .obj, .DAE, .max(2010 version).
Note: This is the Middle-Poly model and it is not designed for the use of any smoothing modifiers.