Objects: 22Vertices: 11.244Edges: 22.296Faces: 11.062Triangle count: 21.394Parts properly named and separated, ready for rigging and animationModel appropriately scaled to real world existing counterpartsTextured using PBR metal/roughness workflow, supported by most moder engines and renderersUv mapped, all uv islands share same non-overlapping uv space and sharing same texture, except potentinally modular partsReady to be used in game engine/render engine of your choice
Material4096*4096, .png :DirectX Normal (png ), BaseColor (png), Roughness (png), Metallic (png), Height (png), AO (png), Emissive (png).
Note: Texutres can be downscaled from 4k-2k to 2k-1k without much loss.
Conctact if u have any questions or for additional texture sets and file formats.