Realistic model of a PCB mounted electrolytic aluminum capacitor.
Modeled using subdivision modeling, fully unwrapped and textured. Contains two versions, low poly (game asset) and high poly (regular renders). Models are baked and game ready.
Made in Blender, rendered using Cycles, but works with Eevee too.
Contains little models of some pcb solder on each of the legs (separate object).
High poly Verts: 1030 Faces: 1024 Tris: 2048
Low poly Verts: 234 Faces: 238 Tris: 448
2K Texture maps included: Color, Roughness, Normal, Metallic, AO (Ambient Occlusion) and Specular. In blender these maps are meant to be used with the Principled BSDF shader.