This object was modeled entirely in Maya 2020. Also open the mesh in maya. The texture was developed in Substance painter. This object was based on a real object, I tried to make it as close as possible to its original measurements.
Files:
Maya Mb3ds maxBlender .blendfbxobjpng textures
Maps:base colorroughnessmetallicnormal mapheight map
I hope you like it. Any problem, contact us, thank you.