Apple Watch Series 7, 45mm Starlight Aluminum & Gold Stainless Steel Case
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D and Substance Painter. Enviroments and lighting setups are not included.
[Technical Information]
[Files Included]
_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.
_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from. Screnshot attached.
_ORBX - Octane Standalone Package with embeded textures (4K Stainless Steel). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.
_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.
_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.
_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).
All files are zipped.
If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, so i know what i can improve.