I used V-Ray layers on renders for color correction, saturation and style.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
I didn' t use any HDR file, only V-Ray lights
-There are 2 model groups with different materials.
If you use Maya scene for render, you will get same results as the render images.
Models also have uv maps of their own.
Uv maps are unwrapped and non-overlapping