Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)