low poly 3D model, ready for importing into game engines. It also has rig and high poly.
4 Materials:
I paid special attention to LED, [U_keys] material in which all elements with emission are separately allocated. When scanned, all the keys are in order, which allows you to customize the backlight animation using a shader. The bottom cover of the keyboard is see-through.
The [keyboardFinal] file has a ready-made model. And in the [keyboard.blend] file I leave low poly and high poly so that you can add or change something