Original fbx file's mesh may contains UV stretch if applying textures. Please use the triangularized version if you're also getting this issue.
This creation is heavily inspired by real life products.
Created in Autodesk Maya, Substance Painter[Polygon Count] (Triangularized / Original Faces) All Individual Object △7089 / □3813
Monitor A1 △372 / □201 Monitor A2 △528 / □264 Monitor A3 △1097 / □616 Monitor B1 △1118 / □608 Monitor B2 △600 / □313 Monitor B3 △868 / □471 Monitor C1 △1154 / □607 Monitor C2 △1352 / □733
Designed using 1 Materials and 5 Maps for each.[Files Included]
-fbx -4K Textures -readme (EN).txt
-Preview Image (.png)[Terms of Use] ×Re-publishing ○Can be used in profitable cases (Depends on license)
○Customization and edit[Contact] Twitter:@Sakakida_Amato E-Mail:kevin1998223@gmail.com