3D Model of a Headphones
*Preview Images rendered with the Arnold
If you are downloading FBX.
FBX file format have Embedded Texture Maps.When the FBX file format when imported to Software. Its a good practice to inspect whether the GLOSSINESS Texture Map is INVERTED if its assigned to a ROUGHNESS shader & Vice- Versa.If you are downloading Max.
Just open the file and hit Render.Environment setup all included in the Max file.If you are downloading OBJ
If you are planning to use OBJ file format......Textures.rar is provided in this case.Just create a new Material and assign the Texture Maps to their respective shaders.*IMPORTANT-
When the GLOSSINESS Texture Map if attached to a ROUGHNESS shader. Be sure to INVERT the Texture Map to ensure correct results.
*Technical Details- Polygons: 61,176 Vertices: 31,116
Texture Map Resolution = 2048 x 2048DIFFUSEMETALNESSROUGHNESSNORMALS
*Tip- The Model is intended to get Highest Possible Quality with 4K Textures. However, In real-time applications like Unreal or Unity......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.